Tain Bo

 

Hosted by Device of Glyn Dwfn

The Barony of Glyn Dwfn (Medford, Ashland, Jackson Counties, OR )

Event Summary

Event Main Contact (Event Steward): Piaras mac Toirdhealbhaigh
Date: September 5 , 2014 until September, 7 2014
Site opens at: 12:00 AM on September 5th 2014
Site closes at: 12:00 AM on September 7th 2014




Come join the shire of Glyn Dwfn as we unveil our brand new
event, 
Táin
Bó, The Great Cattle Raid!
 
This unique event will be a 3 day camping event that is first and
foremost…a shire war!

The great
thing about 
Táin
Bó and the activities above is that almost everything you do
at the event earns battle points for your shire! Not only will you
earn participation points for the activities you are part of or the
service you contribute, but we will also be awarding major points
to those shires that win in those areas!

We will begin
the festivities on Friday night with a mercenaries auction. 
Each shire will want to bring gifts to bribe the mercenaries.
 Baked goods, alcohol, trinkets, and sweets (but please no
actual money).  Mercenaries will sell their services either as
individuals or as a group.  Mercenaries are not limited to
fighters.  Craftsman and volunteers are also encouraged to
sell their services.  Mercenaries can sell their services for
a single contest or for the whole event.  A mercenary could,
for instance, fight for Myrtleholt in the morning and Briar Oak in
the afternoon.

Please
note, the most up to date information on the event and activities
can be found on our website: http://tainbo1.wix.com/main


General
Schedule

► General    
Archery/Thrown
Weapons    
Heavy    
Rapier     Youth
Armored     Cut and
Thrust     Arts & Sciences

Friday,
September 5

► 1:00 pm: Gate
Opens
4:00 pm – 6:00
pm: The Revenants’ Revenge Archery Shoot

► 8:00 pm – 10:00 pm: Mercenary Auction
► 10:00 pm: Gate Closes

Saturday,
September 6

► 9:00 am:
Gate Opens

9:00 am: Heavy
lists and armor inspections open – Near Tournament Fields 1 &
2

9:00 am: Rapier
lists & armor inspections open – Near War
Field

10:00 am:
Rapier Capture the Flag war scenario – War Field

10:00 am: Arts and Sciences Competition Set-up –
Town
Square

10:00 am: Heavy
belted and non-belted tournaments – Tournament Fields 1 &
2

10:00 am: Long
Range Archery Shoot – Archery
Range

11:00 am: Youth Armored Combat armor inspections –
Near Tournament Field
1

11:00 am: Arts and Sciences Competition judging
(populace and official) begins – Town Square

11:00 am:
Archery Trail Course – Archery
Range

11:30 am:
Rapier Castle Siege war scenario – War Field

11:30 am: Youth Armored Combat tournament –
Tournament Field
1

12:00 pm:
Thrown Weapons Trail Course – Archery
Range

► 1:00 pm: Lunch Break

2:00 pm: Rapier
scarved and non-scarved tournaments – Tournament Fields 1 &
2

2:00 pm: Heavy
Capture the Flag war scenario – War Field

2:00 pm: Long
Range Archery Shoot – Archery
Range

► 3:00 pm: Gate Closes

3:00 pm: Arts and Sciences Competition judging
concludes & display takedown – Town Square

3:00 pm: Cut and Thrust armor inspections –
Near Tournament Field
1

3:00 pm:
Archery Trail Course – Archery
Range

3:30 pm: Cut and Thrust Tournament – Tournament Field
1

3:30 pm: Heavy
Castle Siege war scenario – War Field

4:00 pm: Thrown
Weapons Trail Course – Archery
Range

4:30 pm: Period Cooking and Brewing Competition
Set-Up – Town
Square

5:00 pm: Period Cooking Competition judging
(populace and official) begins – Town Square

5:00 pm: Brewing Competition Judging (populace)
begins – Town
Square

► 6:00 pm: Populace Potluck Feast – Town Square

6:00 pm: Bardic Competition (run during the feast) –
Town
Square

► 7:00 pm: Ducal Court – War Field

► 8:00 pm: Trading Blanket – Town Square

► 8:00 pm: The Cattle Raid Begins!
 

Sunday,
September 7

► 9:00 am:
The Cattle Count Begins – Town Square

10:00 am:
Archery Range open for Royal Rounds – Archery
Field

10:00 am: Cut and Thrust Demonstration –
Tournament Field
1

► 5:00 pm: Site Closes


Martial
Activities

At this event we will be
having a wide variety of marshal scenarios to fit all tastes. 
We will be having Heavy Armored combat, Rapier combat, Youth
Armored combat, Cut and Thrust combat, Archery, and Thrown
Weapons.

The weekend
will be jam packed full of combat scenarios so come early and be
prepared to battle. Combat areas will be divided into two fields:
the war field and the tourney field. Archery and thrown weapons
will happen on the archery courses.

Capture the Flag war scenario
(Rapier and Heavy) (2 gems):

This is an
infinite res scenario with no ranged weapons.

In this
scenario each shire shall arrange themselves as native forces (with
mercenaries).  Each force will carry a banner to represent
their army.  The objective is for a single army to capture all
of the banners.  Each team will need a designated banner
holder.  This banner holder can still fight, they must simply
carry the banner as well.  This banner holder must  have
control of the flag.  If the banner holder is killed then the
army that did the killing gains control of the banner holder and
the banner holder’s army.  When an army is captured all
banners that were controlled by that army are dead and need to
resurrect.  This frees the army.  So, if Green team
captures Red team and Purple team, and then Yellow team captures
Green team, both Red and Purple banner holder need to resurrect and
Red and Purple team are both free teams.

When a team is
captured all units fight for the capturing army.  So if Green
team captures Red team and a Red team fighter kills the Purple
banner holder, Green team controls the Purple team.

The scenario
ends when one army has total control of all of the banners. 
We will run one practice round and then the actual battle.  If
there is time left over we will break into equal forces and run the
scenario a third time.

Castle Siege war scenario (Rapier
and Heavy) (2 gems):

This scenario
will have infinite res for the attackers and a single life for the
defenders.  Defenders only will be allowed to use ranged
weapons.

In this
scenario each shire will attempt to hold a castle against the rest
of the forces for as long as possible.  This will be a timed
scenario with the winner being the shire that can hold out the
longest.  In order to take the castle all defending forces
must be killed or routed.  The castle will be a wooden castle
facade complete with arrow slits to allow for ranged attacks from
inside the castle.

There will be
one practice round where all mercenaries will be defending the
castle.  We will then run through each shire, picked
randomly.  If there is still time after every shire has gone
we will break in half and run through the scenario with equal
forces and no resurrection on either side.

Belted and Non-Belted Tourney (2
gems):

We will be running two different
heavy tournaments at the same time.  One tournament will be
for all belted fighters.  This includes knights, sergeants,
squires, and current defenders.  The second tournament will be
for all non-belted fighters. Both tournaments will be double
elimination, bring your best.  If either tournament has less
than five fighters it will be run as a round robin
tourney.

Scarved and Non-Scarved tourney (2
gems):

We will be running two different
rapier tournaments at the same time.  One tournament will be
for all scarved fighters.  This includes white scarves,
cadets, and current defenders.  The second tournament will be
for all non-scarved fighters. Both tournaments will be double
elimination, bring your best.  If either tournament has less
than five fighters it will be run as a round robin
tourney.

Youth Armored Combat (Up to 3
gems)
:

This
tournament will be run following the heavy tournaments.  It
will be run as a double elimination, unless there are less than
five fighters, in which case it will be a round robin tourney.
There will be a war gem awarded for the winner in each age
category.

Cut and Thrust Tournament (1
gem)
:

This tournament will be run
following the rapier tournament.  It will be run as a double
elimination, unless there are less than five fighters, in which
case it will be a round robin tourney.

Archery:

We will be
hosting a number of archery scenarios as well.  Archery will
run from 10:00 until 3:00 on Saturday with an hour long break for
lunch.  All archers and throwers are encouraged to attempt the
contests multiple times.  They will be counted for the highest
score throughout the day.

The Revenants’ Revenge Archery
Shoot!

The Revenant is,
historically, a person who has come back from the dead to either
seek revenge or to complete tasks they were doing in life. In this
fun scenario on Friday, the story that the poor souls of foolish
invaders to our lands have come back to take what they feel is
theirs and to carry out their invasion…unless we can stop
them!

We will be using
human shaped targets in this scenario.
Archers will start at 40 yards away and wil be given 6 arrows.
After each round, only the revenants who have been shot in the head
will be removed from the hoard. The archers will then move 5 yards
forward for another round. The scenario will progress until either
all revenants are dead or the archers are!

Long Range Archery (1
gem)
:

We will be
having a competition for long range archery shooters.  This
will consist of shooting at three different sets of targets. 
Each archery will shoot one flight of 12 arrows at each
target.  For archers that do not have 12 arrows they may fire
6 arrows with each arrow being worth double points.

The first target will be a
standard target at 60 yards.  Scoring will be based on the
standard royal round scoring convention (1-5 points).
The second target will be a group of 5 man sized targets at 80
yards.  Each hit on a man sized target will result in three
points.
The third target will be a single hay bale within a 10 foot radius
circle at 100 yards.  If an arrow hits the hay bale it will be
awarded 10 points.  Each arrow inside the circle will receive
a number of points equal to the amount of feet it is away from the
nearest circle edge (round down).

Archers
shooting in the morning and the afternoon will be compiled into one
list and the overall winner will receive one war gem.

Trail Course Archery (1
gem)
:

For our second
Tain Bo specific archery event we will  be having a trail
shoot.  This shoot will consist of five different
targets.  Each archer will shoot two arrows at each
target.  All targets will be scored based on the standard
royal round scoring.

The first
target will be at 20 yards.

The second target will be at 20 yards and will require that the
archer be kneeling.

The third target will be at 10 yards and will be
moving.

The fourth target will be at 20 yards and will require that the
archer quick shoot.

The fifth target will be at 40 yards.

Archers
shooting in the morning and the afternoon will be compiled into one
list and the overall winner will receive one war gem.

Trail Course Thrown (1
gem)
:

After the
trail course has been used for archery, we will convert it to a
thrown weapons course.  Each thrower will be allowed two
throws at each target, except that they will be allowed four at the
final target.

The first
target will be for knives or axes (throwers choice) at 10
feet.

The second target will be for knives or axes (throwers choice) at
10 feet and will require that the thrower be
kneeling.

The third target will be for knives or axes (throwers choice) at 10
feet and will be moving.

The fourth target will be for spears at 15 feet.

The fifth target will be for atlatls at 40 feet.  We will be
providing atlatls for those who want to try out this interesting
new thrown weapon style.

Throwers
throwing in the morning and the afternoon will be compiled into one
list and the overall winner will receive one war gem.

Sunday:

On Sunday
morning we will be hosting a Cut and Thrust workshop
There will be loaner armor and weapons available for those who are
interested.  Whether you are currently a fighter or not you
can join in and experience this new combat style.  The minimum
armor standards are a rapier style doublet or gambeson, collar bone
padding, a rapier style helmet, heavy style elbows, heavy style
knees, heavy style hand protection (either full hand or
demi-gauntlet), and all skin covered.  Bring what you have and
we will supply the rest.


Arts and
Sciences


General A&S
Competition

The general
A&S display/competition has many opportunities to earn points!
Please bring a small card with your name and the name of your entry
affixed to a small cup or bowl to collect the beans that will be
used by the populace to cast their votes. Every person who enters
will be awarded a participation coin.

A winner will be chosen in each category and will be awarded a gem
to add to their shire’s coffer

Competition
categories include: 
             

Most Authentic/Best
Documentation (can be verbal if you wish)
Most Impressive (populace choice)
Best Display
Judges’ Choice
Best Embellishment
Metal work
Fiber (spinning, dying, weaving, knitting, etc.)
Garb (clothing, shoes, accessories)
Ceramics
Scribal
Written (research, poetry, etc.)
Woodworking
Children’s entry
Best use of cattle (pieces or depictions of cattle, things for or
about cattle)

Bardic
Competition

The bardic competition will take
place during the potluck feast. No formal documentation is
necessary, but if you are presenting a period piece, please be
prepared to give a very brief intro (When, Where, and Who is all we
need). Every person performing will be awarded a participation
coin.

A winner will be chosen in each category and will be awarded a gem
to add to their shire’s coffer.

Competition categories
include: 
             

Best Period Piece
Most Entertaining (populace choice)
Judges’ Choice
Best piece concerning cattle, raiding, or war

Period Cooking
Contest

Make your best period dishes and
compete to earn points for your shire! Please bring, in addition to
your dish and any necessary serving utensils, a small card with
your name, the name of your dish, and the ingredients (for allergy
purposes) affixed to a small cup or bowl to collect the beans that
will be used by the populace to cast their votes. Every person who
enters a dish will be awarded a participation coin.


A winner will be chosen in each category and will be awarded a gem
to add to their shire’s coffer.

Competition categories include: 
             

Most Authentic/Best
Documentation (can be verbal if you wish)
Most Delicious (populace choice)
Best Presentation
Best use of cattle (beef or dairy)

Brewing
Competition


There will
be a populous judged brewing competition. Please bring a small card
with your name and the name of your beverage affixed to a small cup
or bowl to collect the beans that will be used by the populace to
cast their votes. Every person entering a dish will be awarded a
participation coin. The winner will be awarded a gem to add to
their shire’s coffer.

Period Encampment
Competition

Have a period encampment? Sign up
at gate for the period camp competition! Every entry earns a
participation coin, the winner gets a gem to add to their
shire’s coffer!


Volunteer
Opportunities

Are you wanting to earn battle
points for your shire at Tain Bo, but you are not a fighter? Have
no fear, you can still earn points: volunteer! We are looking for
people to help out in many areas including, marshaling, heralding,
judging, water bearing, and BaT Patrol (biffy and trash). If you
would like to help in any of these areas, please contact Milisandia
filia Willelmi at
milisandia@gmail.com to sign up. You can also
sign up on site at Volunteer Point.
The more you do, the more points earned for your
shire!

– Milisandia filia
Willelmi

People’s
Feast
We will be
having a potluck-style feast. Based on mundane last name, please
bring:
A-K Bread or Appetizers
L-R Side Dish
S-Z Dessert
Period (and psuedo period) dishes are preferred
but not required


Baronial members!
Though the winning shire will be determined through that shire
populace’s participation and prowess in the areas above, baronies
and other non-shire affiliated individuals will have a very
important role as mercenaries. Friday night,
Shires will bid for your services and ask for your help in
defeating their foes on the field or through artistic means.
Throughout the event as well, you may be asked to contribute to a
shire that is in dire need of assistance in winning the war. It
will be up to you who you help in their pursuit for the ultimate
honor of 
Táin
Bó Champion.

Please visit the website for more information the
activities, to pre-register and to reserve camping
space!

Site Fees –

Adult Member (Ages 18 and up): $15 ($5 Non-Member Surchage applies
for those who cannot provide proof of SCA
membership)

Youth (Ages 10-17): $10

Children (Ages 0-9): FREE

Family Cap (does not include NMS): $40

Site –

Flying B Bar Ranch

1100 McMullen Creek Rd.

Selma, OR, 97538

Directions –


If coming Northbound on I-5, take exit 55 which becomes US HWY 199
(Redwood Hwy); if coming Southbound, take exit 58 onto HWY 99, stay
right at the fork onto HWY 238, and merge right onto HWY 199
(Redwood Hwy).

Take US HWY 199 (Redwood Hwy) heading towards the coast to Selma,
OR. Turn Left on Lake Shore Dr. towards Lake Selmac, just a short
distance after the supermarket look for the signs (Parks &
SCA).

From the Coast, take US HWY 199 (Redwood Hwy) heading towards the
Grants Pass area to Selma, OR. Turn right on Lake Shore Dr. towards
Lake Selmac; look for the signs (Parks and SCA).

When approaching Lake Selmac, stay on the left of the lake and
drive around the lakes rim, drive past the general store, and
follow the SCA signs to parking and event site.



This page for event id 6237 was last updated: November 5, 2018
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