Sealion War

 

Event Steward: Garet Doiron

Hosted By Device of Lions Gate

The Barony of Lions Gate (Vancouver, BC )

Event Summary:

Date: May 23 , 2014 until May, 25 2014
Site opens at: 12:00 AM on May 23th 2014
Site closes at: 12:00 AM on May 25th 2014



Event
Stewards

Eithne Rose – sharpbellsca [at] gmail [dot]
com 

Garet Doiron

***

WAR!

… has finally stopped between two ancient enemies. Eideard and
Uilliam, respected and respective Barons of Seagirt and Lions Gate
have brought the endless fighting to an end; they have declared
that their two Baronies shall now enjoy a magnificent and
well-earned peace, to last while these two noble men bear their
Baronial Coronets. So unless something happens to either one of
them, we’ll have an enjoyable summer picnic full of friendly
competitions.


***

Picnic
Points


1) Friendly heavy field
“competition”

First, a friendly words on
armour inspections!

Please please PLEASE have your
kit in good repair before you start. This will include helmets
(grills and padding). I have personally seen two failed helms due
to padding in the in last two months – so we WILL be checking
your padding as part of armour inspection.

Other than the first scenario,
“dead from behind” and “dead on the ground”
will be used.

A) Opening scenario:
i) Each side declares 12 fighters and a champion. The fighters
kneel on opposite sides of a picnic blanket (one Seagirtian, one
Lions Gater on each blanket), scattered about on the grass of the
field. Should one side have less than 12, then we go with their
total force…and reduce the number of blankets.
ii) The Champions insult each other, throw down, and battle to the
death! (War point)
iii) At conclusion of that fight, immediately as one (or both)
drops dead, an air-horn blows and lay-on begins for all our other
kneeling picnic goers. There is no war point for the team melee;
this is melee for the heck of it (or revenge). This is a team
melee, and one side will have their surving champion to assist them
(well, if he survives). Please remember this is a melee, and death
from behind does not apply in a melee – do not hit your foe
from behind, move into their line of sight before you
engage!

b) Once the dust clears and we
have a surviving last side standing…we move (after a water break)
to an open field battle, with the side you chose to fight for when
you arrived, (after all, our field being a level field) for a war
point. Combat archery is in play.

c) Bridge battle (just ’cause),
for a war point. Loser must also agree that ferries are a foolish
invention, and we should build a bridge. Combat archery is NOT in
play.

d) Castle battles – timed to
hack your way in, unlimited resurrections on the outside, 2
resurrections (thus, 3 lives) on the inside. War point to the
fastest to crush the defenders. Combat archery is in play. War
point for this one.

e) Woods battle again for the
last war point of the 5. The winner of the Castle battle can chose
to fight this as an open field battle instead if they wish, as the
woods are moderately untamed. Combat archery is in play.

f) If anyone is still breathing
at that point, zombie battles to exhaust the lot of you.

I would ask any fighters who
could, to stay on the field once the fighting is over, to assist as
Marshals for the rapier fighters (who are up next).

2) Fun-filled rapier field
“competition”

There will be 5 distinct scenarios for our
picnic. This is normally where we would say that each is worth a
point toward some competitive end, but since this is MERELY A
PEACEFUL PICNIC, then surely it will be enough to walk off the
field with an enormous sense of well being instead, right?
Right!

a)   
In the spirit of joyous comraderie, we will start the picnic
with… a cook-off! O Yes, my gentle
friends!

 

 Each side will (secretly) select three..
uh.. PICNIC CHAMPIONS; one to be in charge of the meat, one in
charge of soup, and one in charge of dessert. Once chosen, the
champions will be revealed, and each pairing will then compete in a
best 2 of 3 contest (dessert maker vs dessert maker, meat vs meat
etc.) using.. uh.. materials at hand. Of course, in the
event of inclement weather or COMPLETELY UNFORSEEN DISRUPTIVE
CIRCUMSTANCES, the MIC may slightly alter victory
conditions..

 

 b)   
The Picnic Area – Next, each side will need to make sure that
the picnic blankets are secured against sudden gusts of wind, or
ANY OTHER DISRUPTIVE FORCES.

 

 Three blankets will be placed in the
field, and helpful gentles will be asked to help hold these
blankets down… with any long, sharp, pointy objects they may just
happen to have on them. As incentive, the MIC will take note at
several intervals which side is currently holding down more
blankets (at least one long pointy object pinning it down), and at
the end of the scenario, will reward the most helpful side
accordingly. Maybe with a cookie. Maybe not.

c)   
After the picnic, we will gather to dance and sing and celebrate
our love for the bridges that bring our people together, for
surely, there is no finer way to cross bodies of water than the
noble bridge.

We shall perhaps take turns trying to cross the bridge repeatedly.
It is a small bridge, but surely we can politely take turns, for it
would be quite rude if we were to TRY TO CROSS THE BRIDGE IN
OPPOSITE DIRECTIONS AT THE SAME TIME. FOR A POINT. Yes, quite rude
indeed.

 

 d)   
And then, some lovely hunting in the forest. We shall all gather in
the woods, where both sides shall meet with a lovely compliment of
weapons and whatever small rubber band handgonnes as may be, and we
can perhaps join in the pursuit of wild game OR WHATEVER OTHER
TARGETS AVAIL THEMSELVES.

e)   
And then, alas, the picnic will be over. We will all leave as
friends, revelling in this wonderous peace between our people. Only
crumbs will remain, to be fought over by the
ants.

Yes. The rapier-wielding ants, who by their
very nature will fight to the death to PROTECT THEIR DUTIFULLY
ELECTED QUEEN, from the other ant colony. For only the ant queen
can regen.. er.. replace drones that die in the service of
the colony (after a slow count), and if that queen dies, then all
is lost. 


3) Target
Archery

It’s all good fun until
someone loses an eye…
And then it is a scavenger
hunt!
Scenario A – A Friendly
Game of Darts (Populace Shoot)
Two targets, one for Lions
Gate and one for Seagirt, will be set up with a dartboard target
face. Archers will loose three arrows at their target scoring the
dartboard value for their three arrow. A cumulative total will be
recorded for each side with highest score.
Scenario B – Stump
Shooting
Various “stumps”
will be set up on the range. These will be used for a game of
Hoyles where each archer will be allowed two arrows. The side with
an arrow closet to the mark on the stump wins a point. First team
to a predetermined number (nominally 5) wins.
Scenario C – the Picnic
Blanket Raid

Two picnic blankets will be set
up with a loaf of bread, some cheese, and some salami. Using
fishing arrows, the goal will be to steal the other team’s food.
Fastest time to get all three wins.


4) Bardic: Best performance themed
for “The End of Battle”. This can be a lay on the futility of war,
a victory march, or anything similar and related.


5) A&S: Most heraldic
encampment. Flags! Labels on everything! Colour, pagentry, and
devices!


6) Merchant Point: Our
merchants will all have a list on which to record anyone who makes
a purchase, and which Barony for which they declare. The declared
Barony with the most number purchases wins the
point.


7) The Children’s Point (best
of three):
a. Children’s archery
b. Boffer tourney (knock the block off your opponent’s helm)
c. Thrown weapons (castle cut-out bean-bag toss)


***


Event
Schedule

Friday

4pm – Site
opens

8:30pm – Sergeantry and Courtiers Meeting, Baronial
Pavilion

Saturday

9am   – Opening
court

10am – Heavy armour inspection
begins
 
      – Children’s war point
begins
   
    – Range opens
        –
Classes: 
Bookmaking/ Voice
Class for Heralds/ 
How
to run Lists

10:45am –
Heavy Combat Scenarios begin
12pm – Classes: 
Life
of Eleanor of Aquitane/ 
Wearing
of Period Veils/ 
So
you’re thinking of Event Stewarding???

1pm –
Rapier armour inspection begins

      
Judging begins for A&S

1:45pm –
Rapier Combat Scenarios begin
2pm – Classes: 
Medieval
Plagues/ 
Knotwork
Grid
4pm – Archery
begins
5pm – Classes: Making
Demis/ 
Sword
Combat in the Bolognese style/ 
Favours 
7pm – Bardic shall
begin

9pm – Bardic circle

      – Range closes

11pm – Quiet time
begins

Sunday

8:30am – Baroness’s stroll
10am – Judging ends for A&S
        –
Classes: 
Making
Basic Garb/ 
Fingerweaving

11am – Point totals are added for
merchants
12pm – Closing
court
3pm – Site
Closes
Classes

 

 

Note:
Pre-registration is preferred, especially for Demi class. Contact
Margaret at ghmargaret@yahoo.com to
pre-register. Payment at event. Please bring
chair. 

Sword combat in the “Bolognese
style”
– Master
Guidobaldo Marco Odo Romeo d’Aquila

Cost 0

Maximum students 10

Time 1.5 hrs

An introduction into the sword
combat of northern Italy in the renaissance. This is a cut and
thrust style and is intended to be an introduction to single cut
and thrust combat. S.C.A. Legal rapier is adequate for this class,
a back sword preferred. This is a non combat class and no
experience is necessary.

 

How to Run Lists
– Dame Elena de
Maisnilewarin

Cost 0

Maximum 8 students

Time 2 hrs

Ever wondered
how the lists people handling running a tournament? Ever wanted to
help, but weren’t sure what to do? Come learn how to run
lists, from small branch lists to the Kingdom Crown Tourney level.
We’ll cover registration requirements and a variety of
tournament formats: round robins, double and single elimination,
wins/losses, squires/cadets and maybe a few more. A handout will be
provided which includes list forms. Instructor has two years branch
lists experience, two years principality lists experience and is
the current Kingdom Minister of Lists. No children,
please.

 

Beginner Knotwork
(Grid)
– Dame Elena
de Maisnilewarin

Cost 0

Maximum students 10

Time 2 hrs

Are you new to
knotwork, or have already taken Beginners’ Knotwork (Bains)
and want to learn a new method? Learn to make knots that are easy,
simple and fun. All materials will be supplied by instructor.
No children under 13, please.

 

How to Wear Period
Veils
– Mistress
Agnes Cresweke

Cost  $1

Maximum students 8

Time 2 hrs

How do those
people look like that painting? What do I wear on my head when I’m
12th, 13th, 14th century. How does that veil stay in
place?

 

Fingerweaving
– HL Ylas
Annasdoter

Cost $1

Time 2 hrs

Start at the
beginning and learn the seemingly simple art of fingerweaving. Used
for centuries this craft produces useful and beautiful
cording.

 

Bookmaking
– HL Ylas
Annasdoter

Cost $5

Maximum students 5

Time 1.5 hrs

Create
stitched binding book that fits easily into a pouch and has
attached tie closure. Ylas has been creating these for years and
has helped fill Lions Gate largesse with these delightful
books.

Students
bring scissors and needle.

 

Making Basic Garb for
Newcomers
– Niall
an Bacach

Cost $1

Minimum students 4

Maximum students 8

Time 2 hrs

We will first
discuss basic designs for dresses, tunics, pants,  capes, and
accessories. I will also measure them so they can have an idea of
how much fabric will be needed. I will be showing them some of the
basic garb I have made and discuss basic sewing techniques. Fabric
types will be discussed with pros and cons of each.

Students
bring pen, paper, fabric samples if you have any.

 

Voice Classes for
Heralds
– Niall an
Bacach

Cost $1

Minimum students 4

Maximum students 10

Time 2 hrs.

We will have a
basic discussion of voice projection and care of throat.  A
series of vocal warm up exercises will be explained and
practiced.  A follow up of exercises to improve stamina and
strength of voice will be worked on. This will be a full on workout
to help the Heralds get through a busy event without straining
their throats.

 

Medieval Plagues
– HL Aelana
Cordovera

Cost $1.50

Minimum students 2

Maximum students 12

Time 2 hrs

Learn about
the different plagues that went through Europe.

Students
bring paper and pen
.

 

Life and Times of Eleanor of
Aquitane
– HL
Aelana Cordovera

Cost $1.50

Minimum students 2

Maximum students 12

Time 2 hrs

Who was
Eleanor? Where did she come from? Why do we remember
her?

Students
bring paper and pen.

 

Event Steward
– Mistress Desiree Aurelia
Chirastella

Cost 0

Maximum students 8

Time 2 hrs

This class
will help to enable more of our members to step into the Event
Steward roll in the SCA.

 1)
Types of events
– Camping/
Day events. Branch Traditional, Gatherings or something NEW!

(demos, A&S workshops, picnics,
fight practice)

 2)
Overview of official steps

bids, sites, forms etc. Branch financial policy

(Following this there will be a class decision
as to which way to direct the conversation.  There are lots of
details for each type of event and I’d rather not talk to unhearing
ears!)

 *3) Event planning – as a class each student will choose an event
to host. We will create a timeline and a rough outline of the
event. I will encourage and support them through the event prosess
to help them to become actual acting Event Stewards within the
SCA.

Students
bring an idea of an Event that they are personally interested in
hosting, pen and paper for notes.

 

Demi Gauntlets
– Sergeant Jayson of  House
Werner

Cost $35

Minimum students 4

Maximum students 10

Time 1 – 2 hours

Students will
have one demi gauntlet already cut out and they will be learning
and completing the steps required to finish it. They will then have
another supplied for them to complete from the beginning
stages.

Students
should bring any leatherworking tools, stamps, needlenose pliers
they have. Wax thread and a chair as well.

 

Site
Details


The areas around the barns
(including the chickens) and the horses are off limits. 
Please do not interact with the animals at all, except for Lucy
(the dog) who will try to steal your food. This is a working farm,
please ensure your children are aware of this restriction

otherwise you
and your child may be asked to leave the
site.


> If you have a scheduled riding lesson
with The Grene Wode, you will have to do so in mundane garb. Please
contact Nancy Hedge for additional details.


Smoking is permitted in designated
areas only! Please dispose of your butts properly as they make
ponies and other critters sick.


Camp fires are allowed in raised
braziers only, depending on current BC Forest
Fire Information. Please see
Gate or Event Stewards for current status.


Dogs are welcome. All dogs must remain
under control of an owner at all times. This can be a crate/pen
area, or on leash. If they are on leash, this must be connected to
a human over 16yrs who is responsible for the dog. Please pick-up after your dog! Please
do not leave your dog unattended!  If you do not have control
over your dog, you (and the dog) will be asked to leave the
site.


There is potable water on site,
and a hose has been provided for this purpose.  There are also
showers to be on site. Please respect water usage, as the source is
a well (don’t leave it running).


Parking is in the designated
parking area only. Please, unload your vehicle and return it to the
parking area once you are done. Do not block the
roads.


Camping is generally organized so
that noisy camping is at one end. It’s not a huge site,
though, so expect to hear some noise even in the quiet areas. 
As such, we ask that drumming stops by midnight, and generally
boisterousness by about 1am. Never wake a sleeping dragon or event
steward.


The site closes at 3pm on Sunday, to allow the event staff
to clean up. Please be off site by then (or expect to be recruited
to help clean up). We have a small dumpster for you to use and
recycling bags for bottles and cans – please sort your
recycling out from the dumpster!

***

Price

Camping – Adults $20/ Youth
$15/ Children under 12 Free

Day
trip
–  Adults $15/ Youth $10/ Children under 12
Free

Scenario’s for Heavy
Combat, Sealion Picnic:

First, a friendly words on armour
inspections! 

Please please PLEASE have your kit in good repair before you
start.  This will include helmets (grills and
padding).   I have personally seen two failed helms due
to padding in the in last two months – so we WILL be checking
your padding as part of armour inspection.

Other than the first scenario,
“dead from behind” and “dead on the ground”
will be use
d.

1) Opening scenario:
a) Each side declares 12 fighters and a champion.  The
fighters kneel on opposite sides of a picnic blanket (one
Seagirtian, one Lions Gater on each blanket), scattered about on
the grass of the field.  Should one side have less than 12,
then we go with their total force…and reduce the number of
blankets.
b) The Champions insult each other, throw down, and battle to the
death! (War point)
c) At conclusion of that fight, immediately as one (or both) drops
dead, an air-horn blows and lay-on begins for all our other
kneeling picnic goers.  There is no war point for the team
melee; this is melee for the heck of it (or revenge).  This is
a team melee, and one side will have their surving champion to
assist them (well, if he survives).  Please remember this is a
melee, and death from behind does not apply in a melee – do
not hit your foe from behind, move into their line of sight before
you engage!

4) Once the dust clears and we have a surviving last side
standing…we move (after a water break) to an open field battle,
with the side you chose to fight for when you arrived, (after all,
our field being a level field) for a war point.  Combat
archery is in play.

5) Bridge battle (just ’cause), for a war point.   Loser
must also agree that ferries are a foolish invention, and we should
build a bridge.  Combat archery is NOT in play.

6) Castle battles – timed to hack your way in, unlimited
resurrections on the outside, 2 resurrections (thus, 3 lives) on
the inside.  War point to the fastest to crush the
defenders.  Combat archery is in play. War point for this
one.

7) Woods battle again for the last war point of the 5. The winner
of the Castle battle can chose to fight this as an open field
battle instead if they wish, as the woods are moderately
untamed.  Combat archery is in play.

8) If anyone is still breathing at that point, zombie battles to
exhaust the lot of you.

I would ask any fighters who could, to stay on the field once the
fighting is over, to assist as Marshals for the rapier fighters
(who are up next).

YIS

Garet

More information to be added
shortly….Combat, games, picnic,
merchants!

Find the event on FaceBook
at 
https://www.facebook.com/events/1444708522433361/

Let us know you are
coming!

 




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