An Tir/West War

 

Event Summary:

Date: July 1 , 2005 until July, 4 2005
Site opens at: 12:00 AM on July 1th 2005
Site closes at: 12:00 AM on July 4th 2005

Event site:
Lake Selmac County Park
500 Reeves Creek Rd, [Mallard Loop] Selmac, OR

Click here for more information about this location such as site amenities, rules, and restrictions.



PREREG IS
OPEN UNTIL JUNE 1ST, 2005.

MERCHANTS ARE NOW
CLOSED

An Tir/West war July 1-4, 2005 Selma, OREGON Principality of
the Summits

 The site opens at 10am on July 1st for
preregged
and merchants and 1pm for everyone
else
. Gate fees are

US$15 for adult members,

US$18 for adult nonmembers 

US$10 for those 12-17

US$5 Children 6-11 and 5 and younger are free.

There will be $40.00 family cap (related/common law! Not SCA
households or roommates!)

 Preregistration is available and encouraged. Forms are
available from the website. Preregistration must be
postmarked by June 1. Postmarks after June 1 may be returned.
“Make checks payable to Canton of Nordholt”

There will be room for all to assist your Kingdom in its
valiant efforts. War scenarios, Arts & Sciences, Rapier,
Archery, Service and many children’s activities will earn war
points.


No electrical power on site. 5 OR MORE TENTS please
contact the campmaster ahead of time. RVs will be parked in
the parking lot. Campmaster Tryggvy Landstaker @ rainmagix@yahoo.com

There is water on site a couple of shelters, and plenty of
grass. 

Small store about a 1/4 of the mile down the road. 
Sentry Thriftway about 3 miles down the road.

Please Check website for further details

Autocrat: HL Anika Grace (Amanda Grayson) 214 NE russet St,
Portland, or 97211 503-984-7277 graceyz@msn.com.
Co-Autocrat HAH Nadezhda Volynskaiia (Kim Stump) nadezhda13@yahoo.com

New WAR INFORMATION:  (More Forthcoming)

9 FT PIKES ONLY 
— 12FT WILL NOT BE ALLOWED ON THE FIELD!

AN-TIRIAN ARMY-PLATE
IS NOT PROOF AGAINST ARROWS

Combat Archery:

1)  Missile combat for the war will follow each
kingdoms conventions as to rules and
participation  

2) There will be absolutely no in camp inspections of
armor or equipment
this year, everyone will
be inspected at the war field. You will be given a very
distinctive marker if you do not have this marker you will
not be allowed on the war field no exceptions. 

It looks like we will have missile combat in about
every other battle. Everyone have fun and be safe we don’t
want anyone hurt by faulty equipment.
Please contact Gawin of Kevelioc Baron Terra Pomaria for more
information.

NEW RAPIER INFORMATION:

Tenative Rapier
Schedule

 

Saturday:
All Rapier activities for
today will take place on the main list field.

9am-10am: Lists/armor inspection
for
West Kingdom rules rapier
tournament.

Registration for period
rapier combat classes begins.

10am-12pm: West Kingdom rules rapier tournament
(format TBA)

10am-4:30pm:A
list field will be made available for pick-up
fights

12pm-1pm: Break for
lunch

1pm-4pm: Period rapier combat
classes:

1pm-2:30pm:
Introduction to Saviolo

Instructor: Lord Geoffrey
Lessingham This class is limited to 30

practitioners,
but there is no limit on passive observers.

2:30pm-4pm:
Introduction to Spanish
Swordplay

Instructor: Don Pachomius
OneShoe

This class is
limited to 30 practitioners, but there is no limit on
passive

observers.
Information related to the subject matter is available
at

http://www.destreza.us/

Sunday:
All Rapier
activities for today will take place on the melee field.
Melee

Scenarios will
be conducted according to the Kingdom of AnTir Rapier
Rules

available at:

http://legacy.antir.org/Pubs/Rapier/abrc071404.pdf

9am-10am:
Lists/armor inspection for AnTir rules rapier tournament
& melee

combat
10am: AnTir
rules rapier tournament

This will be a
45 minute open field tournament with those who lose
reporting

who they are and
who beat them. The average number of total fights will
be

calculated and
the top four fighters (by win/loss ratio) who fought at
least

the average
number of fights move on to a single elimination semi-final.
The

winner(s) of the
semi-final round move on to a best of 3 final. In
all

cases, double
kills are double losses.

Immediately
following the tournament, we will have a Warlord
tournament

(sometimes known
as a Snowball tournament).

The tournament
begins as everyone against everyone. Each person
picks

someone to
fight. The loser joins the winner and they become a two
person

team. That team
picks another two person team to fight. The losing
team

joins the
winning team and they become a four person team. This
progression

continues until
there are two large melee teams. Each team chooses
their

“Warlord,” the
person who they feel should represent their team as
captain.

If more than one
person is in the running for “Warlord” of a team,
the

competitors will
fight to first blood with the winner becoming the

“Warlord.” Once
the “Warlords” have been decided, the two teams will
fight

each other until
all of the combatants on one team have been
killed.

1pm: Melee Scenarios
begin:

Scenarios:

-Border Raids:
Like any good war, we will begin with a series of
border

skirmishes.
Various “treasures” are scattered around the melee field.
Each

team will have a
base camp and a resurrection point. The goal is to, at
the

end of the
scenario, have the most treasure at your base camp. The first
15

minutes of this
scenario will be open resurrection. The last 5
minutes,

however, the
dead stay dead. Each treasure requires some combination of
two

dedicated hands
to carry it and points will ONLY be awarded for
treasure

that is at a
teams home base at the end of the scenario regardless of
how

many people on
that team survive. Death from behind will be in effect
for

this
scenario.

-Bridge
Crossing: Skirmishing along the border has intensified and
war bands

have begun to
form. The two kingdoms, each intending to strike the
first,

decisive blow,
meet at the border. Whoever controls the river crossing
will

have a key
foothold into the other’s realm. Each team has a banner.
The

first team to
get their banner (accompanied by a live combatant) across
the

bridge and on to
the other side wins the scenario. There is no death
from

behind in this
scenario.

-Outpost Siege:
Having gained a foothold on the enemy shore, the
invading

army attacks the
first outpost they come to. The defenders must hold
the

fort against the
attacking army. This is a last person standing
scenario.

Death from
behind will be in effect. This scenario will be fought
twice.

-The Great
Clash: The two armies meet in open battle. Only one will
survive.

This is a
limited resurrection battle. Each combatant can resurrect
five

times. The
scenario ends when army or the other runs out of
combatants.

Death from
behind will be in effect for this scenario.

-The Final
Objective: War has reached the capitol city. The invading
army

must fight its
way through the city streets to capture their opponent’s
flag

and carry it
outside the city walls. This scenario will be fought until
the

objective is
completed or until the invading army runs out of
combatants.

Death from
behind will be in effect for this scenario. This scenario
will be

fought
twice.

 



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This page was last updated: November 5, 2018
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