Banner War

 

Event Summary

Event Main Contact (Event Steward): Iain MacGillean
Date: September 28 , 2012 until September, 30 2012
Site opens at: 12:00 AM on September 28th 2012
Site closes at: 12:00 AM on September 30th 2012

Event site:
Masonic Park Campground
24310 Mt Loop Hwy Granite Falls, WA 98252



 

Households of An
Tir
, The
Barony of Aquaterra extends an invitation to all households of An
Tir to come together in honorable competition!  WAR. The
household who wins the most victory points will also take home the
war chest of prizes!  

 

War points will
be given for heavy armored combat (including combat archery),
rapier, youth armored combat, target archery, thrown weapons, arts
and sciences (cooking, costume, games, darts, bardic, dance),
volunteering, youth/children’s activities, encampment and
heraldry contests, brewing contest (pending participation,
entrants and judges must be 21 and have ID on person
) and
more! The non-military contests will all have war- or
heraldry-related themes – check the website for
details.

 

Households
intending to compete must present
themselves at opening court with their banner on display, and
donate to the prize chest. Heavy war bands must have a war banner
on the field. (HINT: there are war points for best war banner, best
court presentation…)

 

Volunteers are
needed, especially for Gate, and will be rewarded with war
points!

 

Contestants in
all activities, and volunteers, must declare their household
affiliation prior to participating.

 

Relax between
activities and visit the Marketplace (list of Merchants will be
posted).

 

Camping spaces
are first-come, first-served. Households fielding a war band may
request a large group space. Limited RV parking is available. Power
for RVs, some camp shelters is $10/night, payable directly to the
site.

 

 

 BANNER WAR
2012


 


 


Attend ye, my Lords and Ladies, for brave bands of warriors shall
soon engage in the noblest of pursuits- WAR! The fens and fields
will ring with the din of fierce combat as roaming units of
warriors face off wherever chance shall find them- From the streets
of the market to the deep of the green wood, banners will rise and
banners will fall, yet through one shall stand proud and win the
day!


The bands are forming now as battle draws near- Gather beneath your
banners, oh brave and true, and prepare for war!

 


A schedule of events


 


Friday:


12PM:   Site opens to Merchants


3PM:    Site opens to Populace


 


Saturday:


0800:    Gate opens


0930:    Opening Court


Armor inspection follows court by 1/2 hour.


Immediately following armor inspection:


 


Archery box-tourney shoot


Heavy combat


Rapier combat


YAC (pending torchlight tourney later)


Thrown weapons contest opens


All other contests open


 


1PM     Vox Off in amphitheater
begins


3PM     Iron Chef contest begins, ends at
4:30PM.


5PM     All combat and ranges are closed
for evening court.


 


6PM     Evening court.


 


7PM     Following court, Bardic contest
begins (located next to the Tavern)


TAVERN OPEN (Must be 21 and show ID)


8PM     Games finished


YAC Torchlight Tourney (pending)


 


Sunday:


 


10AM    A&S armor repair pieces
due.


Ranges open


Pick-up fights (where marshalls available)


 


1PM  Closing Court


 


5PM  Site Closes.


 

WAR
SCENARIOS

 

 

1 OPEN FIELD
BATTLES

A…This
scenario is a “capture the flag” style. A point will be
earned for each opposing flag brought to the resurrection point.
This scenario will be unlimited resurrection and last 45 minutes.
Winner will be the force that counted the most captured
flags.

 

B…Standard
open field battle, no resurrections, last man standing decides
winner.

 

30 minute
break

 

2 BRIDGE/ ROAD
BATTLES

These battles
will be fought on the road, edge of the road is the edge of the
world and any fighter off the road is dead. Each army will have to
get one of his fighters to the other side of the opposing army
alive to win the scenario. No resurrection.

This will be
fought as many times as it takes to ensure that each banner is
fielded.

 

3 WOODS
BATTLE

This will be a
battle where one army is sent out into the woods and deployed in
its best “ambush” formation. The opposing force will
march up the road until ambushed by the hidden force. This will be
repeated so that each force has an opportunity to play both roles.
No resurrections, last man standing decides winner.

 

Should there
still be a desire to eat more rattan, there will be a grand melee
involving all fighters as individuals. Last man standing will
declare which banner he will give his win to.

 

These scenarios
are a general idea of what will happen but know that they may be
adjusted depending on how many banners are represented on this
day.

 

 

A
Dueling Schedule

 

One Round-Robin
tournament where the top two finishers will end the tournament with
a duel of first to three slayings for three war points to their
Banner.

Being a polite,
honorable and chivalrous crowd we will also solicit accolades from
the competitors.  They will recommend one amongst their ranks
for recognition based on their performance, not only with the sword
but with their honor and courtesy as well. This will be worth two
war points for the Banner of the rapier dueler with the most
accolades.

A final war
point is available and since the crowds and mobs like to witness
and cheer a good killing, the final war point will go to the Banner
of the Best Death as performed on the dueling field, presumably by
the fighter that gets killed.

Pick-up duels
are encouraged both before and after the official events as long as
a marshall is present.

 


Youth Armored
Combat


 

Why let the
Heavy Fighters have all the fun? Following Opening Court, there
will be a call for any and all youths to sign up for boffer style
war scenarios (the actual details will depend on a variety of
issues including the number of youths interested, parental
permission & involvement and since it is the Masonic
Campground…..weather.) See the YAC Marshal (Jólgeirr
Álarson) immediately following morning court or come by the
YAC encampment for all the details.

Feel free to
bring your own boffer style weapon (although it will need to pass a
safety inspection) and weapons will be provided for those who lack
them.

 


Combat Archery
Box Tournament


Start with a 10×10 square, roughly 30 feet apart.  Make sure
you’re armored properly, of course, and then eye your
opponent. Then take aim, and fire…and try to kill that other
guy!  Bear in mind, though, that your opponent is trying to do
the same thing to you.


Dropped arrows are lost ammunition, and pending the number of
combatants, you might not be dead just yet.
 Tourney structure
will be as a normal combat 
tournament.
As always, structure and rules are subject to change.

 

Arts and
Sciences Competition

 

This
year’s A&S competition will stand by the War theme.
Battle is hard, on the soldiers AND their equipment… In that
spirit, this year A&S participants will have the opportunity to
compete in the following contests of skill and
ingenuity:

 

Repair arms and
armor:  Contestants shall bring a piece of weaponry or armory
to the A&S table by noon on Saturday. Each household will then
blindly be given a piece to repair- It may or may not be the piece
they provided to the contest. You have till noon on Sunday to
affect the best possible repairs to the piece.

 

The Contest is
all about weapons; while documentation is not required it is
encouraged.

 

For the youth,
entrants will build a castle out of sugar cubes and frosting.
They’ll have one hour to design and build, and these sweet
fortifications will be allowed to set and dry for one hour.
Contestants will then try to knock each others castles down with
marshmallow catapults. Those that survive the sugary assault, still
standing, win.

 

Iron
Chef

 

Contestants
begin with a short list ingredients., and will have one and
one-half hours.  They may  add two of their own
ingredients, and and work from there.  The contest does not
require that recipes be period, though it is certainly not
discouraged.  Nor must they be done in a period manner, though
again, if you have the urge to do it thusly, by all means, please
do.  The judging will be simple, however.  That which
tastes best to our panel of three judges, by
concensus…wins.  Bring your best skill to the
table…and see what you can do!

 


Family
Activities


 

There will be
space set aside for children’s activities on
site Saturday 11:00 am-4:45 pm.

PARENTAL
SUPERVISION IS REQUIRED

Scavenger hunt,
Heraldry hunt, PEOPLE HUNT! (Directions will be provided on
site)

Coloring &
Castle play

SATURDAY
4PM:
 Learn
to make a woven belt or just a favor for a parent or
friend

Back
Strap
 Weaving

Taught
by Lady Isabel of Oxeneford

Aquaterra’s
Page School is hosting this area.

SATURDAY look
for the banner in the main activity area.

Banner
description: A green book on a white background

with blue waves
below the book.

(Argent, a book
vert, in base two bars wavy azure)

 

 

 

Participating
Merchants –

 

Creativity
Works

The Busy
Beader

Fairy Dust
Creations

Autumn Creek
Toys

Tigre
Celtique

Proes and
Steel

Gaen
Allusions

And
More!

 

 

And
finally, there are new park rules in effect.  These are
relayed from the park caretakers, and are as follows.  Please,
take care to observe them, as they are our hosts, and the event
staff is very grateful for their assistance for this
event.

 

Welcome to the
Masonic Family Park in Granite Falls. This beautiful 245 acre park
is open to all Master Masons, their family members and guests. In
addition, members of Eastern Star, Amaranth their family members
and guests may also stay in the park. We hope you enjoy your stay
with us. The following are some rules to help you enjoy your
stay.
REGISTRATION HOURS: The gatehouse is open for registration from 8AM
to 9PM Monday-Thursday, Saturday & Sunday and open 8AM to 10PM
on Friday.
GATE CODE: The gate code is provided for your safety and the safety
of the other campers. Anyone giving the gate code to any
unregistered guest will be dismissed from the park immediately!
GUESTS: All guests must have their sponsoring member in the
park before entering. Guest conduct is the responsibility of the
sponsor.
FIREARMS: The display and use of firearms is prohibited in the
park. This includes air rifles and paint guns.
PETS: Pets must be on a leash at all times, even within
their own campsite. Campers will receive one verbal warning from
park staff of off leash animals. If seen off leash a second time
the animal will be invited to leave the park. Pet owners are
responsible for cleaning up after them.
CAMPFIRES: Campfires are allowed only in designated fire
rings. Firewood is for sale at the gate and will be delivered to
your campsite between 5 & 7PM.
QUIET HOURS: Please observe the quiet hours of 10:00PM to
8:00AM. Any violations should be reported to the caretakers
immediately.
MOTORCYCLES & ATV’S: Motorcycles are allowed in the park
as long as they are street legal (licensed and equipped for street
use) to drive to and from your campsite only. Off road motorcycles and ATV’s are
prohibited
!
FISHING: Catch and release fishing is permitted in the park
with a valid license. The fishing is always good, the catching well

LENGTH OF STAY: No one may stay in the park longer than 14
days on any one visit. There is a $5 per night fee for any
unattended RV. RV’s left unattended longer than 48 hours are
subject to towing and all towing fees are the owner’s
responsibility.

 

Please note, There will be a dumpster on site
for SCA use.  

 

 


 


FEES:
Adults (18+)* $15 weekend $10 day
Youth (6-17) $13 weekend $8 day


Military (With ID) $5 discount
Children 5 and under: Free
*$5 NMS applies to non-member adults
Make checks payable to: SCA Inc. – Barony of Aquaterra

 

 

 

 

 

 

 

 

 




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